Thanks for the review - 7.5 out of 10 is a pretty good start for a baby fanzine! There are one or two points I would like to pick up, partucularly on the following statement:
"One primary job of any media endeavor is to provide the public with a centrist view of current events as well as editorial commentary that shows both positive and negative sides."
View From The Touchline 100% covers that statement in my opinion.
Negatives - not a big leap forward, wrong choice of features, nearly didn't buy it, the white skin, closing down bug and slow matches (written pre-patch), questioned decision to release beta, small mistakes have a big effect.
Positives - The complexity of such a game makes bugs inevitable, I like the game anyway.
The article was never intended as some kind of expose or to be Devil's Advocate. The forum has more than exhausted any new angle on criticism and I wanted to go somewhere new - to understand why this happens and rather frustratingly, why it will probably continue to happen. This forum is not a pleasant place to be right now and I didn't really want to continue that atmosphere into my first article for the fanzine.
The one thing that perhaps could be different was to have updated the article after the patch, but I didn't feel that it would change the main idea of the article and wanted to concentrate on getting enough material together.
As for Miles interview, it was a good read and to write it off as a puff piece is a bit unfair. I learnt a lot about Miles role in the company. We will hopefully work our way round the SI staff, so Ter has already answered questions on the reaction to the skin and hopefully we can speak to Paul Collyer somewhen and get some insight into the match engine.
We don't have to answer all the world's ills in one edition of the magazine!
Anyway, other than that thanks for the kind words about my writing. I haven't been hiding as such - I used to write for the original incarnation of the Bootroom and I have posted a lot of ideas on this forum in the past. Less so recently because those threads don't get the response they used to. The fanzine is a much better vehicle, so if anyone has any subjects they would like to be tackled in the Big Idea then drop us a line. Next month will be about the much needed expansion of team talks.