Regen creation process need to be reworked I’ve simulated as well as played many years into the future and certain things become very apparent as the years go by.
-The overall pace of all players seems to drop. It is rare to find a player with 18+ pace, especially one with average or better technical attributes.
-The same seems to hold true for jumping and all physical attributes mostly.
-The fact of the matter is a lot of world class players are great athletically but in the FM future the world is littered with high CA yet physically terrible players.
-Players seem to have terrible ratings for their positions, even high CA/PA players. Defenders with 5 pace, 12 tackling, 14 marking; Wingers pace 9, crossing 12, yet tackling 20 and 170+CA. Both are not as rare as you would think.
-PPMs go extinct pretty much. (Another thread touched on this and I agree)
-AI seems to not develop players very well. Players take too long to hit their peak and start to decline much too early.
-Also physical attributes need to peak and plateau faster. Not many players are getting faster at age 25, they are most likely the same speed they were at 19 - 20. Strength on the other hand can grow over a players career and maybe even cause pace to decrease as a result of getting stronger / gaining muscle / gaining weight.
-Overall quality of players declines and while there are still very good players out there, there is much less of them around than in the starting database so if the human manager gets a large number of them it makes winning easier than it should be.
Things I believe could be done to improve things?
-The 3 Main attribute sections need their own SEPERATE set of PA of sorts.
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Let us just say that players are still created with one set PA number as they are now. And let us just for a moment assume that 200 CA/PA means that every attribute equals 20 (I know it does not).
So we have a regen with 200 PA and during the regen creating process an algorithm of sorts kicks in and looks at PA (200) and maybe does a semi random determination (Maybe up to + or – 40) and decides “OK The physical PA of this player is 200 (-23) = 177”. Now what would that mean? Assuming the player plays and develops properly around his peak (if trained properly) his average physical attribute should be somewhere around 17. The same could happen to a PA (123) player with a random factor of maybe + 33 to bring his physical PA to 155. Obviously the range and process would be much more complex but it would be something for a good start.
Then the game should look at the player’s natural position (height and weight as well perhaps) and tweak the physical attributes to usually suit their role on the field. The forwards and winger would be more speed and acceleration based and central defenders and goalkeepers would be more strength and jumping based; That sort of thing. Of course that would not be set in stone and it should still be possible to get a DC with 18 pace when developed but the game should more often than not make DCs with 18 jumping not pace.
This way let us assume that a 16 yr old regen has just been promoted with 200 Physical PA. He is a 5’ 10” and naturally an AMR. With those criteria he might start out with 14 Pace, 15 Acceleration, 16 Agility, 14 Balance, 9 Jumping, 10 Stamina, 11 Strength. At first look it is obvious that this is a quick player who can cut and plays on the ground instead of the air. With attributes like those at age 20 I would expect (with the proper development and remembering that he has a 200 physical PA) him to be 19 Pace, 19 Acceleration, 17 Agility, 16 Balance, 10 Jumping, 16 Stamina, 15 Strength.
** Things to note Agility should never go up too much as it is hard to improve, the same mostly applies to balance. Jumping should never rise too much since it should be determined by the height attribute mostly.
Other Examples
DC 6’5” (PA 200) at 16 – 10 Pace, 11 Acceleration, 11 Agility, 14 Balance, 17 Jumping, 14 Stamina, 14 Strength
DC 6’5” (PA 200) at 20 – 14 Pace, 16 Acceleration, 13 Agility, 19 Balance, 20 Jumping, 19 Stamina, 20 Strength
The above of course are examples of only the best athletes but you get the idea, these players exist and are not as rare as FM makes it seem with the current PA/CA model.
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The technical side of the Attributes could be done the same way (with a + or – algorithm) or it could just use the player PA to determine the max technical attributes (sort of how it does now).
The same sensible attribute distribution would apply so that as a regen is made they were more likely to receive attributes that they would use. Wingers would start with higher crossing, midfielders passing, defenders tackling etc…
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The mental attributes should be done in a way that makes sense. Basically right now it seems that all the attributes in this section are completely random and have no bearing on each other.
What I would like to see is a set of templates of sorts (with leeway for anomalies and changes) but basically there should be several sort of starting mental attributes that would be determined by the players personality and have absolutely NO relation to PA at all. They should also improve through a players career like they do currently.
Example:
A loyal professional player is more likely to have high(er) workrate, team work, determination, influence than a player that is very ambitious and unprofessional. That sort of thing. Basically some players are born to be a problem while others are natural game dictators and captains. This way the distribution of the mental attributes would make sense.
Now most players are most likely to be average mentally (maybe an average of 13 mentally at age 20) but perhaps 20% are either leaders or cancers.
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This combined system would allow for physically magnificent players that lack something technically as well as well superstars in both areas. It would allow for the dressing room cancer that looks great on paper but never plays well in big matches and never gets along with teammates and also for players that are field commanders. And of course everything in between.
Sorry about the extra long post but I just wanted to get a good discussion on the regen system going as the current state is not the best. Thanks for reading and I would love to hear your thoughts on it. |